First Use
February 6th, 2022
Today I was able to calibrate the Tobii Eyetracking Device. I thought it was really interesting how it is able to track where your eyes are on the screen. I had to look at little dots on the screen until they exploded, and it was actually pretty fun.
Now I am looking into how I can integrate the Eye Tracker with Visual Studio. There is an application called "Eye Tracking for Visual Studio" that I will try to install.
This is the link: https://marketplace.visualstudio.com/items?itemName=dansav.vs-eye-tracking
This is the link I followed for working with Visual Studio: https://developer.tobiipro.com/NET/dotnet-getting-started.html
February 9th, 2022
On February 6th and 8th, I was running into a lot of troubles on how to use the stream_engine library provided by Tobii. This library is required in order to use the eye tracker in C++. I finally broke through this by changing the location of the .dll file, specifying an additional input for the Linker, and reporting the location in the Tobii.Research.lib file. I also had to change the warnings set on the program. Finally some success...