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CSCI 460 - Capstone Experience - Spring 2024
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![]() Jackson Corcoran |
CS Alum Tracker | 8:45am, Saturday, April 27, GMS 1097 |
The St. Norbert College Computer Science Department has seen hundreds of students progress
through the major and enter the world of information technology. Students attend graduate
school, work internships, and eventually find full-time positions. The CS Alum Tracker is an
interactive Google Maps application that gives faculty the ability to track the careers of our
CS Alum and allows prospective and current students to learn more about the diverse career paths
our students have taken after graduation.
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![]() Damian Gladysz |
Transit Master | 9:10am, Saturday, April 27, GMS 1096 |
Transit Master is a web app designed from the ground up to accommodate the three main types
of users for it. Admins, Drivers, and Users, the goal of this website is to be able to simplify and
make easier the process of creating bus routes, assigning those bus routes to drivers, and
being able to notify the end user of the route and when the bus is expected to reach their stop
all within an easy to use and self-explanatory package.
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![]() Alexandra Bennett |
The German Enigma Machine | 9:35am, Saturday, April 27, GMS 1097 |
This project recreates the famous German Enigma Machine used for encryption in WWII. With both a
physical model and an animated version, this project investigates how the machine was structured and
aims to educate users on the machine's operation.
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![]() Elliott Ward |
Beacon Path | 10:15am, Saturday, April 27, GMS 1097 |
Using Beacons and Bluetooth Low Energy users can navigate through a close and complex
area, where the accuracy of GPS data is not sufficient. The application uses real-time distance
and predefined path data to guide a user to a location, accounting for any wrong-turns along the
way.
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![]() Kyle Vickman |
Carve Cutter | 10:40am, Saturday, April 27, GMS 1097 |
Carve Cutter is an image editing software that uses a Seam Carving algorithm which can be
used to reduce or increase image size without (overly) apparent quality loss.
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![]() William Jens |
Object Tracking in Augmented Video: A Soccer Analysis Tool | 12:00pm, Saturday, April 27, GMS 1097 |
The complex nature of soccer demands advanced tools for analysis and comprehension, both for enthusiasts and professionals alike. This project’s goal is to ease the learning curve for new viewers and players, while also being an effective tool for building in-game intuition at all levels of the game. By tracking and augmenting video, users are able to manipulate existing videos to recognize what really happened. |
![]() Max Berner |
AI Odyssey: Designing an Intelligent Santorini Player | 12:25pm, Saturday, April 27, GMS 1097 |
The quest to make artificial intelligence (AI) with human-like capabilities has strongly influenced its evolution. This ambition has led to the creation of numerous AI systems adept at board games, where planning, foresight, and strategic thinking - qualities uniquely associated with human intellect - are essential. Santorini is a modern board game heavily inspired by mechanics of the classics, standing out as a game that is simple to learn but hard to master. This program is an attempt to develop an AI player for Santorini with a level of skill comparable to that of human players. |
![]() Taylor Wesolowski |
Hidden Object Detection | 12:50pm, Saturday, April 27, GMS 1097 |
This application takes I Spy to the next level by using the Tobii Pro to track eye movement during a game.
With the ability to collect 60 coordinates a second, the search path can be redrawn once the game is over.
The data helps answer questions such as how often is the user looking at the stopwatch, at the reference image,
and past the target object, and how this differs based on the game difficulty.
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