Glossary

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The most basic 3D unit used in Anim8or. As
building blocks for Figures, objects can be
manipulated in shape and size, color and texture.
Objects can be added to a figure.
Object -
Figure -
A combination of one or more objects added to a
skeleton or frame. A figure can be animated
through the use of, and added to, a sequence.
Sequence -
A series of frames created to animate a figure.
In each frame, objects in the figure can be
manipulated and moved. This series of slight
changes in consecutive frames creates
movement. A sequence can be added to a
scene.
Scene -
A scene is composed of one or more objects
that usually have at least one sequence
assigned to them, although some objects may
not move and do not need a sequence.
Cameras, lighting, and paths of movement may
be added and adjusted in a scene.
Root Bone-
The primary bone from which all other bones in
a skeleton, referred to as child bones, extend.
Objects cannot be added to the root bone.
Child Bone-
Any bone that extends from the root bone.
Objects may be added to these bones.
Bone-
A bone is a section of a skeleton that can have
an object added to it, thus making the object
behave and move as the bone does. There are
two typed of bones, root bones and child
bones.
Skeleton-
A skeleton is a collection of bones used to
make a figure move.
Material-
A material refers to the surface of an object. An
object's surface properties, such as ambience,
roughness, color, texture, etc. can all be
adjusted to create a new material.
Modifier-
A modifier is a tool used to alter an object.
Objects can be twisted, skewed, tapered,
curved, or bent using a modifier.
Parametric
Components-
Parametric components are defined by a small
set of numeric values used to build a viewable
mesh whenever they are displayed. These
values may be edited but the mesh may not be
changed directly.
Mesh-
Parametric Components can be converted into
Meshes by using the Build->Convert_to_Mesh
menu item. Once converted, however, a mesh
cannot be converted back to a Parametric
Component. Meshes can be fully edited and
smoothed by adjusting the faces of the surface,
which can be subdivided into smaller faces.