Update: Two Client Problem

Today I was able to use my roomates laptop to attempt to run my game on two remote clients at the same time. It did not go very well. Currently the problem goes like this: Player A connect. Player A game runs smoothly. Player B connect. Player B game stops running and windows throws the popup “Capstone has stopped responding” and prompts player B to close. Player A remains blissfully unaware of player B exploding and runs as if player B never even existed I suspect this is because player A was never informed of player B.


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