In the past few days I have been working on two things: preparing my presentation for tomorrow and beatifying my game. Since my last blog post I have done numerous things to improve the visual aspect of my game. This includes:
• Creating a boxing ring for the user to stand on
• Applying brick wall textures
• Applying my logo as a texture for the ceiling
• Importing low-polygon punching bags from the Unity Asset Store (thanks to my classmate Myles for reminding me that the asset store exists!)
The video below showcases all of these changes I have made. I made sure to hide the front ropes of the boxing ring and the front punching bags whenever a menu is present. This is to ensure an unobstructed UI experience. Another cool feature is that whenever a cube is hit with the correct arm a small amount of force is applied to every punching bag. You’ll see in the video how much they move when I start hitting the blocks. This wasn’t difficult to implement, and I am incredibly satisfied with the result. Today’s song choice is Stayin’ Alive by the Bee Gees. Enjoy!
Much like Another One Bites The Dust, Stayin’ Alive has a prominent beat (CPR training, anyone?), which allows my beat detection algorithm to work well on it. Similarly, the rhythm (vocals and guitar) is often detected as well. I’m not going to lie, I’m having a blast playing these songs! The room I will be presenting in tomorrow is large and spacious, and with the room’s sound system I am going to have so much fun presenting. I am a little nervous, but I am definitely ready and eager to show off my project!