In the past week I have watched several Unity tutorials on different concepts that I will need to understand as I make my game. I have also discussed with several of my classmates and even with my roommates about my project and certain aspects of it. I spoke with Sam Spika, a fellow classmate, about the basics of Unity, as he has told me that he has a little experience with the engine. He was able to help me understand the concept of a game controller object, as well as scripting within the game engine in general. This helped my confidence a lot! Lastly, I haven’t looked into finding an algorithm for determining the beat of an audio file, but I do have an idea in my mind on how I want the data to look like for each audio file saved in the game folder once I get there.
Today, Thursday, 2/18/2021, we had multiple group sessions in which we all gave each other feedback. I thoroughly enjoyed both giving feedback to those I reviewed as well as receiving feedback from those who reviewed me. There were plenty of good suggestions that I hadn’t thought about for my project, and I hope I can implement some of them if I have the time to do so. My goal for this next week is to solidify my plan for the rest of the semester, with milestones every week or two. Another goal of mine is to set up the game so that the objects that the users will “hit” in-game (these will most likely be cubes) continuously spawn and move towards the user, while de-spawning once they pass the user.