Capstone walkthroughs were a couple of weeks ago, and I thought mine went pretty well. I obtained valuable feedback and have made lots of changes since my last blog post! In the past two weeks I have made my game less basic-looking by adding light emission to the cubes, as well as particle effects and controller vibration when they are destroyed (visual and haptic feedback). I also used free concrete and neon textures for the floor and front wall respectively. Additionally, each arm is now color-coded (left arm is red and right arm is blue) and is responsible for punching cubes of the corresponding color. If a mismatch occurs, an error sound is played (I promise it is a lot quieter than what the video below outputs). Originally I planned on incorporating beat detection into the game by now. Since Easter break was right after walkthroughs and I felt like I needed a break, I essentially swapped the time slot I allocated for beat detection with the time slot for additional features. Now that my game looks prettier, I will try and incorporate beat detection.