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Project |
Motion Test
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Play Games
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(source code - fla)
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(source code - fla)
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(source code - txt)
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(source code - txt)
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Project Description: |
The 30 billion
dollar gaming industry has often been a popular form of entertainment. For the most
part, however, games have been lacking a physical aspect. Now, with this project,
I intend to include physical interaction in a game to make a quasi-virtual reality
where a player must physically and visually interact with images through a web cam.
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General Requirements: |
- The player must physically interact with the game based on the player's web cam
image.
- The game reacts to the player in real time.
- The player and game needs to be synchronized to portray a feeling of virtual reality.
- Develop at least two interesting applications paying attention to graphical details.
- Eventually insert the player within the game.
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To Play: |
- Print this graphic, fold on the edges, tape it, and wear as a
glove in place of the paddle (see images).
- To see how the graphic is detected, and to learn your playing range, use the
motion test
link.
- To play, you must position your hand/paddle in front of the webcam in the respective
location as the image you are to control (either the basketball hoop or the airplane).
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When your hand is in the same location as the image, the "LOST" message will disappear
and the image will move to follow your hand.
- If the web cam loses the detection of your hand, The "LOST" message will reappear
on screen and the image will be reset in its starting location - you must reach
to get the image again as in the beginning.
- You want to make baskets in the Basketball game.
- You want to avoid crashing into planets in the Airplane game. |
Tips/Hints:
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- Fluid, steady motions are most easily detected/followed.
- Constant motion prevents the paddle from getting lost.
- The less motion besides the paddle the better.
- Try to stay within the web cam's range to prevent the paddle from getting lost.
(use the motion test )
- If the detection is becoming lost often, try moving the paddle closer to the web
cam.
In The Basketball Game:
- All baskets count as two points.
- The game will end after 45 seconds of play.
- After 14 and 28 points, the balls will begin to fall faster
to increase difficulty.
In The Airplane Game:
- You can only score points when the plane is found and moving.
- The plane speed will continuously increase, despite whether
it is found or not,
to increase difficulty.
- The game will end when all three 'lives' are lost (from
collisions with planets).
Now Go PLAY! |
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Senior Capstone Experience 2007 |
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