I decided to start working on the actual map itself. In my blog post “The Subtle Problems” I talked about how high scale tile count caused issues with frame drop. This image was taken on the same day I was dealing with that issue.
I decided to start working on the actual map itself. In my blog post “The Subtle Problems” I talked about how high scale tile count caused issues with frame drop. This image was taken on the same day I was dealing with that issue.