As funny as it is seeing my VR objects launch into the horizon, I figure it’s about time to stop playing pool with looney tunes physics. You can add mass to objects to weigh them down! This is critically undertested but maybe after a game of pool tomorrow I can decide if I need to put any more physical constraints on my objects to keep them from going where no man has gone before. I also made it so my hands don’t just phase through objects, they have collision and they show resistance to objects with great mass!

Next up, it’s time to make my pool table suck less and time to get my balls in order. Tune in next week to see things get fancy!


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